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WITNESS: ARACHNIS THE TERROR ON EIGHT LEGS ATTACKS WASHINGTON D.C IN: IT CAME FROM THE RIGHT SIDE OF THE SCREEN! (there's no sound - sorry! - so you can't hear the spider-doom's paralyzing shrieks or the sound of a police car exploding into flames.)

crush, crumble & chomp is a giant monster rampage simulator (as opposed to rampage, which is a giant monster rampage arcade game). pick a monster, pick a city, and wreak havoc.

there are six "pre-made" monsters, including: RADIOACTIVE LIZARD GOSHILLA; THE METAL MAN FROM BEYOND THE STARS MECHISMO; THE DEATH FROM THE SKIES MANTRA; TERROR OF THE DEEP THE KRAKEN; CRAWLING NIGHTMARE THE GLOB; and THE TERRIBLE AFOREMENTIONED ARACHNIS.

the goal of this game is to wreak as much havoc in the city of your choice - new york, tokyo, washington, d.c., or "golden gate" (san fran) - before your inevitable death at the hands of the military, the mad scientist, or an unfortunate encounter with a nuclear power plant. you can actually choose what you wish to be scored on - city destruction, human body count, length of survival - or you can just pick "balanced" to be scored in all categories.

each creature, of course, has different abilities (and limitations) that affect how it is played. goshilla has an atomizing ray that can destroy buildings and people, and can step onto a short building or jump onto a tall one and stomp it to the ground, or can just walk up to it and knock it over. the kraken is restricted to the water (golden gate is an ideal map) and must lurk around bridges, pulling humans into the water to eat. the glob leaves a trail of flames behind it, and can burrow underground and travel beneath the surface. mantra, of course, flies, and can rain flames on its enemies from the skies as well as emit an ultrasonic shriek that causes humans to combust. arachnis is efficient at harvesting humans, and can spin webs to trap them.

you can also create your own monster. pick a body and then expend points to give it tougher skin, a radioactive trail, the ability to set itself aflame, burning all neighboring objects.

a few things to know: first, your monster needs to eat (unless you play as a robot, like mechismo. the downside is mechismo's wounds do not heal). smash a building and crowds of humans will flee from your magnificence. you'll have to chase them down, grab them and eat them. arachnis is adept at doing this, having the ability to spin webs to block their movement and emit a paralyzing shriek. you can also eat cars and such, but they don't provide as much nutrition. if your monster gets too hungry it will go "berzerk" and refuse to listen to your commands as it chases after food.

next: retaliation. initially police cars will chase after you, but as your rampage continues the military will be called in. (the pentagon is available for smashing in the d.c. map.) infantry can be eaten for the same value as other humans (and they won't flee). tanks and artillery will attack you, as well as helicopters that must be shot down with ground-to-air fire (or air-to-air, if your monster flies). the purple helicopter belongs to the mad scientist, your nemesis, who if allowed to get too close will inject a serum into your monster that will slowly destroy it.

last: nuclear power plants. do not attempt to touch these with your bare hands. (tentacles. whatever.)

this game is a fairly involved sim and has a number of keyboard commands, so reading the manual is strongly advised. this site contains guides to playing the pre-made monsters, includuding valuable lists of the commands available to each. for those without actual commodore 64s, winVICE is ideal. (autostart disk/tape image, move the cursor down to "ccc," press enter.)

pretend you are directing an actual b-movie for extra fun.



   7/03/2005